le petit miaou miaou (
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hotelcaelum2024-04-01 12:49 pm
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( OPEN ) PAST AND FUTURE FLOOR š
WHO: Everyone!
WHERE: Floor [REDACTED], the Timey Wimey floor
WHEN: Early April
WHAT: Floor that takes you to the past and future... literally!!
WARNINGS: None, will update if necessary!
While there have been floors that have caused changes to characters⦠thereās never been one quite like this. Upon visiting Floor [REDACTED], characters will find themselves amongst hundreds and hundreds of doors. But thatās not all — look hard enough, and you might find a door that looks extra familiar to you!
It could be the door to your house, the door to your room, the door to your favorite coffee shop, the gate to a garden you used to love. But what matters is that once you walk through it, youāll be transported somewhere else entirelyā¦
WHERE: Floor [REDACTED], the Timey Wimey floor
WHEN: Early April
WHAT: Floor that takes you to the past and future... literally!!
WARNINGS: None, will update if necessary!
TIMEY WIMEY FLOOR
While there have been floors that have caused changes to characters⦠thereās never been one quite like this. Upon visiting Floor [REDACTED], characters will find themselves amongst hundreds and hundreds of doors. But thatās not all — look hard enough, and you might find a door that looks extra familiar to you!
It could be the door to your house, the door to your room, the door to your favorite coffee shop, the gate to a garden you used to love. But what matters is that once you walk through it, youāll be transported somewhere else entirelyā¦
INTO THE PAST
Walking through a door with a partner will take you to an exact copy of a place from your home. Itās not the real thing, but itās damn close. Wonāt it be nice to have a look around and reminisce?
The one thing that's different about these spaces is that they're interlinked with other spaces; where one character's copied space ends, the other half of the pair's begins, allowing characters to visit both theirs and a companion's homes in one fell swoop.
There will be no other living creatures in each ācopy,ā other than those that walk through with you. The space can be as large or as small as you like — and it can even be outdoors! Itās a nonsensical pocket dimension, donāt worry about it.
Characters will also find that walking through these doors may cause them to appear younger than they really are, as if they traveled back through time. Itās up to each player how this manifests — how young characters become, if they retain their memories and/or personality or revert to how they were at that age, etc — and of course, some characters may not be affected at all.
Finally, you'll notice that the door locks behind you as you enter. Engraved on the door, there's a riddle to how you can leave:
a piece of the past, you'll bring to me,
you'll find that only that can be the key
Bring the door an item from each of your pasts, and the door will unlock once more. Sadly, no souvenirs, so the items will disappear once you walk through!
The one thing that's different about these spaces is that they're interlinked with other spaces; where one character's copied space ends, the other half of the pair's begins, allowing characters to visit both theirs and a companion's homes in one fell swoop.
There will be no other living creatures in each ācopy,ā other than those that walk through with you. The space can be as large or as small as you like — and it can even be outdoors! Itās a nonsensical pocket dimension, donāt worry about it.
Characters will also find that walking through these doors may cause them to appear younger than they really are, as if they traveled back through time. Itās up to each player how this manifests — how young characters become, if they retain their memories and/or personality or revert to how they were at that age, etc — and of course, some characters may not be affected at all.
Finally, you'll notice that the door locks behind you as you enter. Engraved on the door, there's a riddle to how you can leave:
you'll find that only that can be the key
Bring the door an item from each of your pasts, and the door will unlock once more. Sadly, no souvenirs, so the items will disappear once you walk through!
INTO THE FUTURE
But thatās not all! Because each door doesnāt consistently send you to a place from your past nor transform you to your younger self. Some of them do the exact opposite.
Stepping through may cause you to appear older than you really are, which, similarly, is up to each player.
But, where do these doors lead to, if not a place from the past?
The future — specifically, what the future will look like for you if your deepest wish is granted. Characters need not have a specific wish in mind for this to manifest — it could appear as if one of their more impulsive, fleeting, nonsensical wishes were granted, too (ex: wishing the whole world was made of ice cream). On the other hand, characters who have a wish in their heart to see someone again, or to accomplish a specific goal⦠will see just what the future could look like.
These spaces are more dreamlike, and less structured than the replicas. Think of it as being like watercolor — shifting and impermanent. Again, both characters' wishes will be blended into one space, which players are free to interpret as they like.
Another riddle will be on the door, for your escape:
speak each other's wishes aloud to me,
and only then will you be set free
Characters will need to investigate the dreamlike space and figure out what their partner's wish is in order to be freed! You'll each have to literally say each other's wish out loud to get out. Have fun!
Stepping through may cause you to appear older than you really are, which, similarly, is up to each player.
But, where do these doors lead to, if not a place from the past?
The future — specifically, what the future will look like for you if your deepest wish is granted. Characters need not have a specific wish in mind for this to manifest — it could appear as if one of their more impulsive, fleeting, nonsensical wishes were granted, too (ex: wishing the whole world was made of ice cream). On the other hand, characters who have a wish in their heart to see someone again, or to accomplish a specific goal⦠will see just what the future could look like.
These spaces are more dreamlike, and less structured than the replicas. Think of it as being like watercolor — shifting and impermanent. Again, both characters' wishes will be blended into one space, which players are free to interpret as they like.
Another riddle will be on the door, for your escape:
and only then will you be set free
Characters will need to investigate the dreamlike space and figure out what their partner's wish is in order to be freed! You'll each have to literally say each other's wish out loud to get out. Have fun!
no subject
Having gone through this once, Reiju reckons she can hazard a guess as to what's engraved on the door behind her. As before, her memories are intact, though a childish wonder bubbles in her chest at the wondrous sight of the Elderflower Inn. It's a lovely place at a glance, and the innkeeper fits right in.
She smiles up at Sumina.]
It's my first time here. Would you be able to show me around?
SMOL REIJU... š„ŗ
After blinking at Reiju - it's clear she has not retained her memories - the younger Sumina nods her head. ]
Oh, I most certainly can, but, ah— Who did you come here with, little miss? Well... Maybe we can find them while I give you a tour! And... hup!
[ She's just going to... sit on the desk and move so that she can swing her legs over to the other side and then stand up. (Grown-up Sumina would never.) ]
Before we start, may I please have your name?
AND LIL SUMINA š„¹
Thank you. I'm Reiju.
no subject
[ Though... The name sounds a bit familiar, somehow. ]
All right... [ She clears her throat and makes a grand, sweeping gesture with her arms as she goes to stand in the center of this reception area. ]
The Elderflower Inn has been around for 1,802 years! It was founded by my ancestor, Bemere Cordifolia, and has been in the family for seven elven generations! Oh, but I'm only half-elven, by the way. Haha... Come on, this way! I'll show you to the rooms.
[ She nods her head towards a hallway and starts walking along it, where she says in a more hushed tone: ]
Nobody really knows how this place really came to be, you know.
no subject
Idly, she wonders how long an elven generation is supposed to be. Regardless of the answer, it's an impressive total of years. There's also the matter of Sumina's heritage, but she won't pry into that here when Sumina isn't in her proper mind. No, Reiju will just indulge the substitute innkeeper by lowering her voice as she follows diligently.]
Really? How do you think it happened?
no subject
Well... an unimaginable amount of magic, certainly! The finer details, though... I haven't a clue. [ a soft, deprecating laugh. ] I don't think I'd understand, anyroad, since I'm no good with magic.
[ As they go down the hallway, Reiju would find its walls adorned nearly from ceiling to floor with various keepsakes and knick-knacks from adventurers, including the ones within the Heartleaf family. It feels almost like a museum, although there certainly are some... insignificant things, there. Every once in a while, too, they'll come across simple portraits or sketches of Sumina's family members. ]
Speaking of, we collect all sorts of trinkets and magical items from our guests. It's quite often the form of payment for a stay with us! But we can talk about payment later on, after the tour.
no subject
As she thought, Sumina is more open at this age. Magical ineptitude is no cause for self-deprecation, though: If Sumina doesn't understand, then Reiju definitely won't.
Reiju takes in the sights as she follows Sumina, marveling at the assortment of items that cover the ceiling and walls. She isn't used to this sort of colorful display. The sketches are what pop the most, though, as they lend the inn a homey atmosphere.]
Which one stands out to you the most?