le petit miaou miaou (
fixtures) wrote in
hotelcaelum2024-04-01 12:49 pm
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( OPEN ) PAST AND FUTURE FLOOR đźŚ
WHO: Everyone!
WHERE: Floor [REDACTED], the Timey Wimey floor
WHEN: Early April
WHAT: Floor that takes you to the past and future... literally!!
WARNINGS: None, will update if necessary!
While there have been floors that have caused changes to characters… there’s never been one quite like this. Upon visiting Floor [REDACTED], characters will find themselves amongst hundreds and hundreds of doors. But that’s not all — look hard enough, and you might find a door that looks extra familiar to you!
It could be the door to your house, the door to your room, the door to your favorite coffee shop, the gate to a garden you used to love. But what matters is that once you walk through it, you’ll be transported somewhere else entirely…
WHERE: Floor [REDACTED], the Timey Wimey floor
WHEN: Early April
WHAT: Floor that takes you to the past and future... literally!!
WARNINGS: None, will update if necessary!
TIMEY WIMEY FLOOR
While there have been floors that have caused changes to characters… there’s never been one quite like this. Upon visiting Floor [REDACTED], characters will find themselves amongst hundreds and hundreds of doors. But that’s not all — look hard enough, and you might find a door that looks extra familiar to you!
It could be the door to your house, the door to your room, the door to your favorite coffee shop, the gate to a garden you used to love. But what matters is that once you walk through it, you’ll be transported somewhere else entirely…
INTO THE PAST
Walking through a door with a partner will take you to an exact copy of a place from your home. It’s not the real thing, but it’s damn close. Won’t it be nice to have a look around and reminisce?
The one thing that's different about these spaces is that they're interlinked with other spaces; where one character's copied space ends, the other half of the pair's begins, allowing characters to visit both theirs and a companion's homes in one fell swoop.
There will be no other living creatures in each “copy,” other than those that walk through with you. The space can be as large or as small as you like — and it can even be outdoors! It’s a nonsensical pocket dimension, don’t worry about it.
Characters will also find that walking through these doors may cause them to appear younger than they really are, as if they traveled back through time. It’s up to each player how this manifests — how young characters become, if they retain their memories and/or personality or revert to how they were at that age, etc — and of course, some characters may not be affected at all.
Finally, you'll notice that the door locks behind you as you enter. Engraved on the door, there's a riddle to how you can leave:
a piece of the past, you'll bring to me,
you'll find that only that can be the key
Bring the door an item from each of your pasts, and the door will unlock once more. Sadly, no souvenirs, so the items will disappear once you walk through!
The one thing that's different about these spaces is that they're interlinked with other spaces; where one character's copied space ends, the other half of the pair's begins, allowing characters to visit both theirs and a companion's homes in one fell swoop.
There will be no other living creatures in each “copy,” other than those that walk through with you. The space can be as large or as small as you like — and it can even be outdoors! It’s a nonsensical pocket dimension, don’t worry about it.
Characters will also find that walking through these doors may cause them to appear younger than they really are, as if they traveled back through time. It’s up to each player how this manifests — how young characters become, if they retain their memories and/or personality or revert to how they were at that age, etc — and of course, some characters may not be affected at all.
Finally, you'll notice that the door locks behind you as you enter. Engraved on the door, there's a riddle to how you can leave:
you'll find that only that can be the key
Bring the door an item from each of your pasts, and the door will unlock once more. Sadly, no souvenirs, so the items will disappear once you walk through!
INTO THE FUTURE
But that’s not all! Because each door doesn’t consistently send you to a place from your past nor transform you to your younger self. Some of them do the exact opposite.
Stepping through may cause you to appear older than you really are, which, similarly, is up to each player.
But, where do these doors lead to, if not a place from the past?
The future — specifically, what the future will look like for you if your deepest wish is granted. Characters need not have a specific wish in mind for this to manifest — it could appear as if one of their more impulsive, fleeting, nonsensical wishes were granted, too (ex: wishing the whole world was made of ice cream). On the other hand, characters who have a wish in their heart to see someone again, or to accomplish a specific goal… will see just what the future could look like.
These spaces are more dreamlike, and less structured than the replicas. Think of it as being like watercolor — shifting and impermanent. Again, both characters' wishes will be blended into one space, which players are free to interpret as they like.
Another riddle will be on the door, for your escape:
speak each other's wishes aloud to me,
and only then will you be set free
Characters will need to investigate the dreamlike space and figure out what their partner's wish is in order to be freed! You'll each have to literally say each other's wish out loud to get out. Have fun!
Stepping through may cause you to appear older than you really are, which, similarly, is up to each player.
But, where do these doors lead to, if not a place from the past?
The future — specifically, what the future will look like for you if your deepest wish is granted. Characters need not have a specific wish in mind for this to manifest — it could appear as if one of their more impulsive, fleeting, nonsensical wishes were granted, too (ex: wishing the whole world was made of ice cream). On the other hand, characters who have a wish in their heart to see someone again, or to accomplish a specific goal… will see just what the future could look like.
These spaces are more dreamlike, and less structured than the replicas. Think of it as being like watercolor — shifting and impermanent. Again, both characters' wishes will be blended into one space, which players are free to interpret as they like.
Another riddle will be on the door, for your escape:
and only then will you be set free
Characters will need to investigate the dreamlike space and figure out what their partner's wish is in order to be freed! You'll each have to literally say each other's wish out loud to get out. Have fun!
no subject
[ And that does make her uneasy. Sumina... wouldn't forget her too, right? No, even considering that for a moment is too much to bear. She'll return to normal once they're out of here — Giselle has to believe that. Still,it doesn't keep the bit of sorrow out of her voice, despite her smile.
A while back, she would've never been able to say something like that openly. She might've said acquaintance or colleague. But it's undeniable now, right? They're friends. Sumina brought her laugh back, and her tears back. Even back in this dismal place....
She won't let that connection go. She won't recede back into the void. It's actually nice — she hasn't felt like her stubborn self, always defying the house's mire while walking its halls in quite some time. ]
There is a riddle we must solve to secure our escape — we must first find something to take from the house. A "piece of the past," if you will.
[ Confidently, she begins leading them both out of the room with the ghostly fireplace, out into one of the upstairs hallways. Luckily, Giselle's memory remains in tact, so she has an idea of how they can get out of here — perhaps reminding Sumina of it might draw out some memories of her own, if she's visited anyone else's past thus far. ]