March rolls around and the hotel seems to be doing just fine, bar any of the usual shenanigans. In fact, it's one of those just fine days that Mr Bennet comes on the speaker and announces to the hotel:
"Hello, hello, my lovely guests! There seems to be an issue where one of the floors is, er, overlapping the others. Sorry about that. If you end up on this specific floor, just go through it instead of avoiding it. Then it'll stop bothering you, promise! It just wants the attention, clearly."
What this means is this: as characters move throughout the hotel today, they might end up on a floor they don't mean to be. What floor is this? The Labyrinth floor. Even if the elevator or stairs open up to a floor they're intimately familiar with, they'll be faced with a dark floor where the only view they can see is a hedge maze in front of them, beckoning them inside.
TEST OF COURAGE
The labyrinth floor will haunt characters as they go through their routine for the next three days. If they're lucky enough to avoid it for those three days, they'll be fine. But like Mr Bennet said, the easiest way to deal with the labyrinth is to just go through it.
The floor is dark, with the hedge maze reaching a whopping 15 feet high and only ending at the ceiling above. Characters will be led through a maze that has many dead ends and pitfalls. Some dead ends will feature monsters they have to fight or puzzles they have to solve (maybe a sphinx they have to answer the riddle of, for instance). If they try to ask the monsters or anyone else they find in the maze what the point of the maze is, the answer will always be to get to the middle. Find your prize. Claim your victory.
WHO AM I
If your character succeeds in making their way to the middle of the maze, they're in for quite a sight. What's waiting for them in the middle of the maze? Oh, it's just yourself. They'll be faced with a doppelganger of themselves in the middle of the maze, who just seems to be standing there, waiting for them.
And when they find that doppelganger, it'll only be a few moments of staring at each other until the doppelganger attacks. That's right, it's time to kill your double! The doppelganger has all the powers and skills that the original has with an added murderous intent. There's no hesitation from the doppelganger, no mercy. The only solution here is to kill or be killed.
If a character has teamed up with another character to reach the middle, two doppelgangers will be present instead — one of each character. The same goes for three or four characters.
VICTORY CRY
If a character managers to win against the fight against their double, they'll end up being transported right back to their hotel room and find a gift on the nearest surface closest to them. The gift can contain anything, something from home, something they want dearly, a memory they've forgotten. Just something precious to the character.
If a character ends up dying instead, either to a monster or their double, they'll wake up in the infirmary an hour later all patched up and like nothing happened. No prize! But the labyrinth will no longer be haunting them to go through it.
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[ Woof. Some poeple's shadows were already a piece of work. Full on doppelgangers sounds... ]
That means you were able to defeat yours, then. I wouldn't expect any less of you, of course, Reiju.
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I did it once. I can do it again; the choice is yours. I'm sure there must be guests at the hotel who are missing you. But I understand if you'd rather not witness unnecessary bloodshed.
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[ Sumina looks contemplative for a long while. She'll have to go back in eventually, lest she make a little camp out here, but... ]
...If it's all the same to you, I'd like to stay out here at least for a little while longer. I'm not... ready.
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Should I bring out some refreshments?
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Ahaha... How about some wine? Just kidding.
[ unless... ]
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Do you have a preference?
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I— I don't mean for you to—
[ Go though all that trouble, but... If you can't beat 'em, join 'em (at least for the return trip). So does Sumina follow suit, falling into step with Reiju, already wrapping her arms around herself in a bit as they go. ]
...Any wine will do, really...
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Let's hope the staff can recommend something good for us, then. I could use something to drink, myself.