caelumstaff: (Default)
Hotel Caelum Staff ([personal profile] caelumstaff) wrote in [community profile] hotelcaelum2024-03-15 08:31 am

Event Log #006



EVENT LOG
number 006




March rolls around and the hotel seems to be doing just fine, bar any of the usual shenanigans. In fact, it's one of those just fine days that Mr Bennet comes on the speaker and announces to the hotel:

"Hello, hello, my lovely guests! There seems to be an issue where one of the floors is, er, overlapping the others. Sorry about that. If you end up on this specific floor, just go through it instead of avoiding it. Then it'll stop bothering you, promise! It just wants the attention, clearly."

What this means is this: as characters move throughout the hotel today, they might end up on a floor they don't mean to be. What floor is this? The Labyrinth floor. Even if the elevator or stairs open up to a floor they're intimately familiar with, they'll be faced with a dark floor where the only view they can see is a hedge maze in front of them, beckoning them inside.

TEST OF COURAGE

The labyrinth floor will haunt characters as they go through their routine for the next three days. If they're lucky enough to avoid it for those three days, they'll be fine. But like Mr Bennet said, the easiest way to deal with the labyrinth is to just go through it.

The floor is dark, with the hedge maze reaching a whopping 15 feet high and only ending at the ceiling above. Characters will be led through a maze that has many dead ends and pitfalls. Some dead ends will feature monsters they have to fight or puzzles they have to solve (maybe a sphinx they have to answer the riddle of, for instance). If they try to ask the monsters or anyone else they find in the maze what the point of the maze is, the answer will always be to get to the middle. Find your prize. Claim your victory.

WHO AM I

If your character succeeds in making their way to the middle of the maze, they're in for quite a sight. What's waiting for them in the middle of the maze? Oh, it's just yourself. They'll be faced with a doppelganger of themselves in the middle of the maze, who just seems to be standing there, waiting for them.

And when they find that doppelganger, it'll only be a few moments of staring at each other until the doppelganger attacks. That's right, it's time to kill your double! The doppelganger has all the powers and skills that the original has with an added murderous intent. There's no hesitation from the doppelganger, no mercy. The only solution here is to kill or be killed.

If a character has teamed up with another character to reach the middle, two doppelgangers will be present instead — one of each character. The same goes for three or four characters.

VICTORY CRY

If a character managers to win against the fight against their double, they'll end up being transported right back to their hotel room and find a gift on the nearest surface closest to them. The gift can contain anything, something from home, something they want dearly, a memory they've forgotten. Just something precious to the character.

If a character ends up dying instead, either to a monster or their double, they'll wake up in the infirmary an hour later all patched up and like nothing happened. No prize! But the labyrinth will no longer be haunting them to go through it.




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feyfound: (160)

[personal profile] feyfound 2024-03-19 03:02 pm (UTC)(link)
We totally can! I'm no good at picking locks anyway, so let's just bust it open right away, hehe!

[ She rises to her feet, slinging her greataxe over slowly so she can take it up with both hands, before she turns to face Kanji. ]

—Oh, wait! That was almost rude of me - do you want to do the honors?

[ Little does she know... perhaps out of the corner of Kanji's eye, he can see the chest opening by itself just the slighest bit...! ]
cuteshit: (22)

[personal profile] cuteshit 2024-03-22 05:20 am (UTC)(link)
Yeah? You'd let me take the first swing?

[Damn, Juniper seems to really get him. He gives her axe a good once-over, then shakes his head, even as he hefts the shield he's been toting around to use as a bludgeon.]

Alright, I'll take a good whack at it to get us started, but I bet that axe of yours will splinter it right through afterwards! [Only fair that they both get to participate!] Here we—

[He doesn't quite catch the chest's movement, but he does hear a creak coming from its direction, and he furrows his brow as his head quickly swivels towards the chest.]

You hear somethin', Juni-san?
feyfound: (0LuDH4N)

[personal profile] feyfound 2024-03-23 02:51 pm (UTC)(link)
[ Juniper picks up on the sound, too, and she likewise turns back in the direction of the "treasure chest," starting from the swivel of her ears and following through with the rest of her body. ]

Huh! I heard something, too—

[ And then it hits her. How could she be so foolish!? This is like Adventuring Lesson #1: Always Check Treasure Chests! ]

Shoot! Watch out, Kanji! It's—

[ At the very least, she is quick to slide forward to put herself between what is definitely most assuredly a mimic and Kanji just as the treasure chest opens to reveal a mouth full of teeth and a very long, slimy tongue which shoots past Juniper and out towards... Kanji's weapon! ]

a Mimic!
cuteshit: (114)

[personal profile] cuteshit 2024-03-30 11:21 pm (UTC)(link)
A what?!

[Everything happens so fast that he can't keep up, but before he can do or say anything further, that tongue grabs hold of Kanji's shield and wraps around it, yanking it out of his hands. Kanji's own efforts to keep it from being pulled away do little to help him, and he stumbles back several steps as he almost loses his balance.]

Oh, hell no!

[Also, freaking gross!]

I saved up a lot of money for that thing!