Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the —
The bunny ears?
HOP TO IT
It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.
For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them — it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.
This effect will last till the end of the month.
Of course, an additional note: For characters who already have animal ears and/or tails — they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!
ANIMAL CRACKERS
Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!
The only catch is — once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.
One thing though, as the animal, characters will still be able to speak in animal form. So there's that!
The animal crackers will also be available till the end of the month.
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[He loses the tail end of that sentence as Charlie starts flapping away, his whole world jostling for a few precarious moments as his little spider feet cling to his feathers.
Feathers that are flinging up and getting in the way of his spider-vision, so he has to adjust. HOW'S IT GOING? ANY WINDOWS?]
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Still with me back there?
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I need to see what to divert, in case you try to slam into another window.
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Wow. I didn't try to slam into anything, thanks. You try driving a pair of wings for a change and tell me how good you do.
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[HE HAS HIS DRIVER'S LICENSE IN DEMOBAT!!!
Anyhow, the corridor curves up ahead.]
Turn!
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[ Does he, tho? He banks a little too hard and almost loses his balance, flapping wildly for a second to stay on track. ]
Whooah—! I didn't ask for an arachnid GPS you know!
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Suddenly unsure if this was one of his better ideas.]
Clearly you need it!
[He even knows what GPS is thanks to his stay in this hotel!]
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[ Even in his tiny spider voice, it's startling. ]
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How about some telepathy, then:]
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Jesus Christ. A little warning?
[ A beat, as he flaps his way back toward the center of the hall to hopefully avoid colliding with anything. ]
Can you hear me if I think back or-? Sorry, I don't know many psychics.
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[He digs his little legs into Charlie's feathers. He's not gonna get blown off this time!]
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[ Wait. Think it, Charles. ]
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[nerds!]
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[His tone actually does sound curious, resonating in Charlie's head as they continue to fly.]
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[ Yeah, this is great and all, but down the hall, someone is definitely swinging open the door to a shop or something, and it's right in their path. ]
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Henry uses his powers, of course, to slam that door shut. Maybe a little too hard. If the person trying to exit gets a faceful, well. They'll probably be fine.]
Watch out.
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Sorry!!
[ As he zips by. At least the elevator is in sight at the end of the hall. ]
Man, being a bird isn't all it's cracked up to be. I'm honestly not sure how Shifters do it.
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But then he readjusts to look forward; the elevator's coming up!]
[are druids real too]
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