Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the —
The bunny ears?
HOP TO IT
It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.
For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them — it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.
This effect will last till the end of the month.
Of course, an additional note: For characters who already have animal ears and/or tails — they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!
ANIMAL CRACKERS
Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!
The only catch is — once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.
One thing though, as the animal, characters will still be able to speak in animal form. So there's that!
The animal crackers will also be available till the end of the month.
i
A newcomer who's rather been enjoying visiting Floor 5. Fake as this beach may be, it feels real enough for her. And real enough that the sunlight apparently nearly seared her friend to death, but this ain't about him.
Anywho... Interesting. She's not even sure what kind of animal this woman is supposed to be like... Even more interesting is the question she poses to a seemingly random passerby whom she's never met before. It's one, at least, that she spares little time to answer: ]
No. Are you?
no subject
Don't know. Get this itch sometimes, like this ain't exactly where I belong. If this sea actually went anywhere, I think I'd be tempted to hop in and see what's on the other side.
Hell, I'm kinda tempted regardless. I wanna know what's on the other end. [Even if it's probably just a wall or a short landing to access another elevator, she's never seen what's beyond the horizon, even if she's looked out at it since her first day staying here, when she stood calf-deep in the water outside her room.]
Here to sunbathe?
no subject
Of course this is not where you belong. This is not a real ocean.
[ But she disgresses, gazing out at the horizon, wondering the same. ]
Here for some quiet away from the zoo that the rest of the hotel has become.
no subject
Yeah... it sure ain't.
[She doesn't do wistful, so she doesn't linger there, instead turning her attention to the current situation. No matter how strong the pull is to jump into the water and swim until she finds whatever satisfaction is waiting past the wall, it can't compete with whatever's going on here and now.]
That bad out there? You couldn't tell by looking at you. [The women seems calm as well as clear enough to say something clever about it.]
no subject
I am told I am sometimes unsettlingly calm. The circus outside is delightful to watch, but even I need a moment of reprieve from it.
[ Another beat. ]
Are you not going to swim?
no subject
[If she were to swim away, it would leave Clarabella with the peace she seems to crave. Defiance drives her to want to stick around, not one to relinquish her position without something to show for it.
Shrugging off the jacket draped over her shoulders, she tosses it away casually, leaving herself in clothes better suited for swimming, dorsal fin unimpeded between her shoulder blades.]
You trying to get rid of me, or just looking to hop in yourself?