caelumstaff: (Default)
Hotel Caelum Staff ([personal profile] caelumstaff) wrote in [community profile] hotelcaelum2024-02-02 08:06 am

Event Log #005



EVENT LOG
number 005




Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the —

The bunny ears?

HOP TO IT

It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.

For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them — it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.

This effect will last till the end of the month.

Of course, an additional note: For characters who already have animal ears and/or tails — they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!

ANIMAL CRACKERS

Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!

The only catch is — once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.

One thing though, as the animal, characters will still be able to speak in animal form. So there's that!

The animal crackers will also be available till the end of the month.




NAV | PREMISE | RULES | FAQ | TAKEN
[community profile] hotelcaelum | [community profile] caelumserver | [community profile] caelumooc



vecna: (pic#15871569)

[personal profile] vecna 2024-02-12 07:08 pm (UTC)(link)
[Oh my god. There's suddenly a huge snout in the way, and he can feel the way her breath fans over his little spider hairs.

He'd frown if he could. Instead, he just angles himself to jump... and land on her snout. Tries to run up to the top of her head if she allows it.]


Can I at least pick a direction, then?
cardsharked: (9)

[personal profile] cardsharked 2024-02-13 01:54 am (UTC)(link)
[How's this little chump so talented at jumping? She's getting a sense of what compensation biology chose to provide in exchange for size or other power.

He's deluded, though, if he thinks she won't ram her own head into a solid surface just to squash him if he tries anything once he's up there. She shakes, as a dog dusting itself or whipping away water, but she doesn't give Arachnatouille the satisfaction of going cross-eyed trying to keep him in her sights.
]

Heh. Tell you what. You can submit a suggestion, and I'll take it under consideration.
vecna: (pic#16981241)

[personal profile] vecna 2024-02-13 04:40 pm (UTC)(link)
[What a hilariously unfortunate death that would be. However, she needn't worry. Henry does little more than climb up to the top of her head--holding steadfast when she gives a shake!!--and turns around to face in the same direction that she's looking.

She now has a wee spider on her head, giving directions. Or strong suggestions.

He waggles his two front legs forward.]


Straight ahead.

And try not to shake me off.
cardsharked: (9)

[personal profile] cardsharked 2024-02-18 01:52 am (UTC)(link)
[He managed to get up there without getting dislodged, and she has to admire him at least a little bit for that. It takes tenacity, even if he does have the advantage of sticky little feet. His tiny voice is sure and demanding, and as Odette gets the "strong suggestion" of where to go next, she... plants her feet on the ground and tilts her head to one side as if she's processing.]

Huh? What was that? [She calls it out as though it was difficult to hear or there was some confusion about the directions. It won't be so easy to get her to follow commands without any respect. Even her playing along to see things go can only extend so far.]
vecna: (pic#15871553)

[personal profile] vecna 2024-02-22 04:55 pm (UTC)(link)
[Please, do you want to make this little squeaky voice yell...]

I said-

[Is she being difficult on purpose? He can't tell, but a part of him imagines so -- after all, Henry would be the same way, at his core. Balking against someone telling him what to do.

He's a hypocrite like that.

Anyway, telepathy time, his voice resounding clearly in her head:]


Straight ahead, and try not to shake me off.
cardsharked: (10)

[personal profile] cardsharked 2024-02-23 02:56 pm (UTC)(link)
[Odette already wasn't moving, but at the sound of his voice resonating clearly in her head, she goes completely still, each muscle in her body briefly freezing. Her head remains listed to the side, processing.]

Fun trick you've got there. [The tone of her response is very even: If she's surprised, bothered, or scared at being mentally ordered around, she's concealed any quick emotional shorthand.] You'd think it coulda been more effective in getting you a ride. [Instead of skittering around on the floor squeaking up at people, that is.]

You're brave. [Slowly, just a little, she begins to stroll, leisurely making at least some progress "straight ahead." She hums.] ...But you're still scared of getting turned to glue, or you wouldn't've said anything.
vecna: (pic#16981241)

[personal profile] vecna 2024-02-26 03:50 pm (UTC)(link)
[Maybe it would have, but if squeaking up at someone has worked so far, he's not going to extend the mental energy to incite telepathy without good reason. Granted, it might give allow him a few free jumpscares -- though it seems that Odette doesn't really startle so much as go still, as though trying to process the sound in her mind.]

Just because I'm "brave" doesn't mean that I have no sense of self-preservation. Why die a pointless death?


[Henry is, in fact, fairly fearless. This can work for or against him; but one thing has always been at the top of his priority list, ever since he was taken away: survive. Always, always survive, even if it means clawing oneself through hell to do it.

Riding atop a very large dog? (Relative to a tiny spider, anyway.) That's nothing.]