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Hotel Caelum Staff ([personal profile] caelumstaff) wrote in [community profile] hotelcaelum2024-02-02 08:06 am

Event Log #005



EVENT LOG
number 005




Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the β€”

The bunny ears?

HOP TO IT

It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.

For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them β€” it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.

This effect will last till the end of the month.

Of course, an additional note: For characters who already have animal ears and/or tails β€” they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!

ANIMAL CRACKERS

Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!

The only catch is β€” once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.

One thing though, as the animal, characters will still be able to speak in animal form. So there's that!

The animal crackers will also be available till the end of the month.




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vecna: (pic#15832379)

[personal profile] vecna 2024-02-14 06:28 pm (UTC)(link)
[He turns his little head to watch that sorry soul get knocked down by the door, a thrum of amusement running through their mental connection. Henry is clearly not sorry. That was hilarious, okay.

But then he readjusts to look forward; the elevator's coming up!]


You just need practice.

Is a "Shifter" someone who changes into animals all the time?


[are druids real too]
animated: (πŸ“– 170)

[personal profile] animated 2024-02-14 10:00 pm (UTC)(link)
[ Bro... mean. Charlie's not going to say anything about it, because at least it was fairly harmless, and he doesn't want to enact a frog and scorpion situation here, either. ]
Yup. Short for "Shapeshifter". There's all sorts of magical whosits and whatsits where I come from.
vecna: (pic#15844751)

[personal profile] vecna 2024-02-14 10:17 pm (UTC)(link)
[It's fine!! Don't worry about it.]

In that case, you should be able to acclimate to this hotel in record time. If your world is so full of oddities.


[How's that elevator? Henry's going to press the call button with his mind, anyway, just in case.]
animated: (πŸ“– 195)

[personal profile] animated 2024-02-14 10:21 pm (UTC)(link)
Maybe! Hopefully!

[ The elevator must be at or close to their floor, because the doors slide open by the time they get there. Charlie makes a better, but still largely graceless, landing on the elevator floor. ]

Phew. Where are you headed?
vecna: (pic#16981241)

[personal profile] vecna 2024-02-14 10:35 pm (UTC)(link)
[God. He's hopping off this bird for now. He can afford a minute break while they ride the elevator.]

My room's on floor 3.

[He pushes the elevator button (with his mind, naturally) and the doors close.]

It's the studio floor.
animated: (πŸ“– 012)

[personal profile] animated 2024-02-15 05:51 pm (UTC)(link)
[ Charlie is also happy for the break, and plops down into a birdie sit. ]

What does "studio floor" mean in this context? Like a studio apartment? A music studio?
vecna: (pic#15832399)

[personal profile] vecna 2024-02-15 06:26 pm (UTC)(link)
[Rubs at his eyes again, idly.]

Studios for... art and construction. Or for about any creative hobby you can think of. So maybe there's a music studio, too, but it's hard to say. It seems to change a little every day.
animated: (πŸ“– 139)

[personal profile] animated 2024-02-15 06:54 pm (UTC)(link)
Ohhh. That's kinda cool. My floor looks like a park. I didn't expect there to be such wild differences between them.
vecna: (pic#15857760)

[personal profile] vecna 2024-02-15 07:08 pm (UTC)(link)
Oh, they're all very different. So are each individual's rooms, though those seem more catered to our tastes than the floors themselves.

A park sounds peaceful, at least.
animated: (πŸ“– 125)

[personal profile] animated 2024-02-16 06:24 pm (UTC)(link)
Ahh. I see.

It's actually pretty great. Like a city park without the city... part.
vecna: (pic#16981241)

[personal profile] vecna 2024-02-16 06:55 pm (UTC)(link)
[Guess who was never a big city boy? This guy.]

So... a normal park.
animated: (πŸ“– 171)

[personal profile] animated 2024-02-16 07:07 pm (UTC)(link)
Kind of? I don't know how to explain it. It's just got "city park" vibes.
vecna: (pic#15832379)

[personal profile] vecna 2024-02-16 07:16 pm (UTC)(link)
[Well. Okay.]

And which floor number is that?
animated: (πŸ“– 005)

[personal profile] animated 2024-02-16 09:30 pm (UTC)(link)
Fourth floor. So we're kinda neighbors.
vecna: (pic#15832373)

[personal profile] vecna 2024-02-16 09:41 pm (UTC)(link)
[Hmm. Something that most people would at least feel a little curious and/or excited about. Henry stops short after the first one.

But he can at least add, politely:]


It sounds like it. Gives me a reason to wander around this city-park floor of yours.

[Ding! The elevator has reached floor three! The doors slide open for them both.]
animated: (πŸ“– 173)

[personal profile] animated 2024-02-16 10:10 pm (UTC)(link)
Whoo. Okay.

[ He gives a little shake, flapping his wings experimentally. ]

Ready for round two? Just let me know which room is yours.
vecna: (pic#15896847)

[personal profile] vecna 2024-02-16 10:21 pm (UTC)(link)
[Just hops onto his head with no preamble, "holding on" tight. Here they go -- though at least the trip should be shorter this time.]

I'm in room one.

[ :') ]

So not too far at all. Lucky us.
animated: (πŸ“– 124)

[personal profile] animated 2024-02-16 11:03 pm (UTC)(link)
Lucky us! What are you gonna do when you get there, though? Crawl under the door?
vecna: (pic#15871569)

[personal profile] vecna 2024-02-16 11:40 pm (UTC)(link)
That or break down the door.

[Joking??? It’s hard to say.]

We’ll see when we get there.
Edited (Not my tiny text ) 2024-02-16 23:41 (UTC)
animated: (πŸ“– 020)

[personal profile] animated 2024-02-20 06:36 pm (UTC)(link)
[ If Charlie had eyebrows, they’d be raised right now. In just this short jaunt, he’s learning an awful lot about Henry as a person – namely that he’s the type to brute force first, ask questions later. ]

I guess we will. Hold on.

[ He gives a little hopping-running start, then flaps his way airborne, bearing himself and Henry to the first room. Thankfully, no windows or doors swing open to block their way. ]
vecna: (pic#16610355)

[personal profile] vecna 2024-02-20 07:04 pm (UTC)(link)
[Sometimes violence is the answer.

He holds on tight until they reach his room, and as soon as Charlie lands, Henry hops off. He skitters towards the door, and the crack beneath seems big enough for him to go through if he really squeezed.]


Could be doable.

If I get stuck, push me.
animated: (πŸ“– 023)

[personal profile] animated 2024-02-20 07:20 pm (UTC)(link)
Uh, sure. But try not to need it.

[ He's not sure he trusts this beak to do much more than hurt. ]
vecna: (pic#16608160)

[personal profile] vecna 2024-02-20 07:50 pm (UTC)(link)
[Henry doesn't reply just yet. He skitters forward and lowers himself under the door...

And though he mostly fits, even his tiny, round abdomen is just slightly too big to go through. He bonks it against the door, wiggles to squeeze under, but can't quite pull himself forward.

Wonderful.]


...

...I'm stuck, push me.
animated: (πŸ“– 006)

[personal profile] animated 2024-02-20 09:44 pm (UTC)(link)
Oh jeez. Okay, here we go.

[ Gonna just try to wedge his beak under the door to give the spider a nudge. He's resolutely keeping his mouth shut so he doesn't give into the avian instinct to EAT BUG. ]
vecna: (pic#16981241)

[personal profile] vecna 2024-02-20 10:04 pm (UTC)(link)
[please don't eat him he probably tastes like slimy jerky

He's pushed, and pushed a little more, and still stuck. Eight legs scrambling for purchase on the ground.]


This is ridiculous-

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