Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the β
The bunny ears?
HOP TO IT
It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.
For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them β it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.
This effect will last till the end of the month.
Of course, an additional note: For characters who already have animal ears and/or tails β they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!
ANIMAL CRACKERS
Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!
The only catch is β once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.
One thing though, as the animal, characters will still be able to speak in animal form. So there's that!
The animal crackers will also be available till the end of the month.
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But then he readjusts to look forward; the elevator's coming up!]
[are druids real too]
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[How's that elevator? Henry's going to press the call button with his mind, anyway, just in case.]
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[ The elevator must be at or close to their floor, because the doors slide open by the time they get there. Charlie makes a better, but still largely graceless, landing on the elevator floor. ]
Phew. Where are you headed?
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My room's on floor 3.
[He pushes the elevator button (with his mind, naturally) and the doors close.]
It's the studio floor.
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What does "studio floor" mean in this context? Like a studio apartment? A music studio?
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Studios for... art and construction. Or for about any creative hobby you can think of. So maybe there's a music studio, too, but it's hard to say. It seems to change a little every day.
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A park sounds peaceful, at least.
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It's actually pretty great. Like a city park without the city... part.
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So... a normal park.
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And which floor number is that?
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But he can at least add, politely:]
It sounds like it. Gives me a reason to wander around this city-park floor of yours.
[Ding! The elevator has reached floor three! The doors slide open for them both.]
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[ He gives a little shake, flapping his wings experimentally. ]
Ready for round two? Just let me know which room is yours.
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I'm in room one.
[ :') ]
So not too far at all. Lucky us.
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[Joking??? Itβs hard to say.]
Weβll see when we get there.
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I guess we will. Hold on.
[ He gives a little hopping-running start, then flaps his way airborne, bearing himself and Henry to the first room. Thankfully, no windows or doors swing open to block their way. ]
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He holds on tight until they reach his room, and as soon as Charlie lands, Henry hops off. He skitters towards the door, and the crack beneath seems big enough for him to go through if he really squeezed.]
Could be doable.
If I get stuck, push me.
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[ He's not sure he trusts this beak to do much more than hurt. ]
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And though he mostly fits, even his tiny, round abdomen is just slightly too big to go through. He bonks it against the door, wiggles to squeeze under, but can't quite pull himself forward.
Wonderful.]
...
...I'm stuck, push me.
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[ Gonna just try to wedge his beak under the door to give the spider a nudge. He's resolutely keeping his mouth shut so he doesn't give into the avian instinct to EAT BUG. ]
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He's pushed, and pushed a little more, and still stuck. Eight legs scrambling for purchase on the ground.]
This is ridiculous-
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