caelumstaff: (Default)
Hotel Caelum Staff ([personal profile] caelumstaff) wrote in [community profile] hotelcaelum2024-02-02 08:06 am

Event Log #005



EVENT LOG
number 005




Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the —

The bunny ears?

HOP TO IT

It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.

For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them — it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.

This effect will last till the end of the month.

Of course, an additional note: For characters who already have animal ears and/or tails — they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!

ANIMAL CRACKERS

Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!

The only catch is — once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.

One thing though, as the animal, characters will still be able to speak in animal form. So there's that!

The animal crackers will also be available till the end of the month.




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netherese: (99)

hop to it

[personal profile] netherese 2024-02-09 08:53 am (UTC)(link)
[Somewhere nearby, he'll hear the distinct sound of sniffing as Gale approaches the elevator from the opposite direction, his own canine ears on the alert, curled tail wagging eagerly, nose turned upwards as he tries to catch Mr. Bennet's scent.

Bruno, apparently, isn't the only dog keen on chasing rabbits.]


I don't know for sure, but I would think most of his business would require he be downstairs to—

[Gale cuts himself off mid-sentence, the sniffing coming to an abrupt stop as he looks at Bruno directly, his expression sheepish and decidedly looking as though he's been caught.]

... this is rather embarrassing, isn't it?
unfastens: (there'd be no point to us)

[personal profile] unfastens 2024-02-13 04:42 am (UTC)(link)
[ Gale's immediate interest is accepted without question - much like his own interest, admittedly. Bruno nods, listening, accepting him into the proverbial pack instantly as they prepare to hunt down their quarry... until they aren't. As soon as Gale starts questioning it, Bruno does, too, then sighs, rubbing his temple. ]

It's fine. We caught ourselves before we did anything embarrassing.

[ at least they aren't sniffing each other's butts ]
netherese: (49)

[personal profile] netherese 2024-02-18 08:03 am (UTC)(link)
[Gale squints a bit, glancing warily back towards the elevator before pinching the bridge of his nose.

Gods, the urge isn't entirely gone, even, but at least he's aware of it.]


For now, at the very least. It's not the first strange instinct I've felt today, and I doubt it's going to be the last— I suppose the hope that these changes might only be cosmetic was simply too much.
unfastens: (but you)

[personal profile] unfastens 2024-02-19 04:09 am (UTC)(link)
[ for now, indeed. There's no doubt in his mind this is going to keep happening. ]

I only wonder what the hotel "thinks" it's accomplishing with this. [ let loose? trust your instincts?? who knows. His instincts are currently telling him to conscript Gale and go find a big stick in the woods they can play with, so he's not sure trusting them would be beneficial to anyone. ] At least we weren't turned into flies or fish.
netherese: (82)

[personal profile] netherese 2024-02-24 01:52 am (UTC)(link)
Those would be truly inconvenient, indeed.

[Stick? Big stick? Gale's own instincts are telling him that his staff seems especially biteable at the moment— maybe for the best that he'd left it in his room, but now it almost seems a shame, given that there's someone to share it with...

No, no more of that!]


Do you think the hotel is aiming to teach us a lesson with any of these happenings? If so, there are several I'd like to question, but—

[He hears movement in the elevator shaft as it starts to rise towards their floor again, one of his ears quirking upwards.]

Do you hear that?! Someone's coming!