caelumstaff: (Default)
Hotel Caelum Staff ([personal profile] caelumstaff) wrote in [community profile] hotelcaelum2024-02-02 08:06 am

Event Log #005



EVENT LOG
number 005




Happy February, folks! The hotel is chugging along as it always does and nothing really seems that out of the ordinary, actually. Mr Bennet is at the front desk as per usual, greeting new guests, checking out old ones, generally being mediocre at his job but there's something a little... off about him this morning. A little more Springtime focused. Is it the suit? No, no, that's the same as it always is. Is it the face? No, Mr Bennet's face is unable to be perceived by eyes as per usual. No, it's the —

The bunny ears?

HOP TO IT

It seems Mr Bennet has developed a pair of bunny ears and a tail overnight, but he's not the only one. Every staff member and guest of the hotel will find that they have grown a pair of animal ears and a matching tail when they wake up that morning. It's nekomimi time, y'all! But not just neko, characters will find themselves with all categories of ears and tails. Cats, dogs, rabbit, deer, fish. Whatever animal best suits the characters are what they'll find themselves sporting.

For all intents and purposes, these will be part of your characters bodies and real additional limbs. It will hurt if someone hurts them and they will bleed if someone cuts them. There will be some added bonuses as well as characters will also take on the traits of the animals they become. However players want to interpret this is up to them — it can be light like a cat person just being more aloof or heavy like a spider person having multiple eyes and limbs. Whatever is most fun for the player and most hectic for the character, of course.

This effect will last till the end of the month.

Of course, an additional note: For characters who already have animal ears and/or tails — they will either keep those ears and tails and develop more traits of that animal. Or they can become something entirely different for the month. Player preference!

ANIMAL CRACKERS

Mr Bennet has found this to be hysterical though so he has set up a stall in the main lounge that's advertising animal crackers. They're a little less cracker and more cookie though, and larger than the traditional animal cracker. They also come in all shapes and sizes. If you can think of the animal, you can have an animal cracker with it. There is a dog cracker. There is a whale cracker. There is a spider cracker. All kinds of things. Even fictional animals, like gryphons and dragons!

The only catch is — once your character eats the cracker they will become that animal entirely. This is probably tipped off by the bunny rabbit hopping around the lounge in a little hotel jacket, huh. Thanks Mr Bennet. The effect of these crackers will last as long as the player prefers and characters are free to eat another cracker and become another animal afterwards.

One thing though, as the animal, characters will still be able to speak in animal form. So there's that!

The animal crackers will also be available till the end of the month.




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indigrow: (032)

2

[personal profile] indigrow 2024-02-05 04:10 am (UTC)(link)
[ Here comes Clara, whose arms and legs have gotten a bit... scaley (cw it's a snake photo!) but has remained mostly dhampir-shaped. Ain't no way she's touching suspicious cookies set out by Mr Bennet.

Nico, on the other hand... She's reaching out towards his bat form with a hand as if to offer it as a perch - as she has many times over the course of their friendship - but instead he becomes... pupy. ]


Oho... You know, compi, I have alwayssss wanted to have a pet dog...

[ instead she has a bunch of werewolves she bosses around but that's different, ]
Edited 2024-02-05 04:11 (UTC)
crimsin: (🩸 050)

[personal profile] crimsin 2024-02-06 03:23 am (UTC)(link)
[ His ears definitely perk at a familiar voice, and his tail goes insane, wagging hard. ]

Clara!!

[ He bounds over and runs a few circles around her. ]

I am so glad to see you! At least one of us still has the right number of legs!!
indigrow: (061)

[personal profile] indigrow 2024-02-06 08:02 pm (UTC)(link)
[ omg... She peers down at him, following his movements as he encircles her. ]

You are ssshaped different, but are acting exactly the ssssame.

[ This honestly tracks. Anwyay— ]

Sit.
crimsin: (🩸 023)

[personal profile] crimsin 2024-02-06 08:35 pm (UTC)(link)
[ He instantly sits, but he's still very wiggly and excited. ]

You are sounding a bit different. Oh, are those scales?
indigrow: (018)

[personal profile] indigrow 2024-02-07 01:49 am (UTC)(link)
[ Aw... She gives him a gentle pat on the head for that. Clara had uttered the command out of curiosity more than anything, and she's surprised it worked so well, if only because she could have just as easily imagined him being far too energetic or distracted. ]

Hoooh... You really sssat. But yesss, I think I am a ssssnake.

[ She pulls her sleeve up along her arm to show him more of her scales, and how they're interspersed with her tattoos. ]

But I ssstill have my legss. For now. How lucky for me.
crimsin: (🩸 078)

[personal profile] crimsin 2024-02-08 06:05 pm (UTC)(link)
[ Say what you will about Nico, but he is a Good Boy, so of course he’s going to sit when told! ]

Lucky you indeed! I did not realize how much I would miss having thumbs until I no longer had them!
indigrow: (054)

[personal profile] indigrow 2024-02-08 08:34 pm (UTC)(link)
[ He is a Good Boy, but Clara isn't going to say that shit out loud. That's Figue's job. ]

You can alwayssss use your mouth, I sssuppose. But then you would have to ssstop talking.

[ lol ]
crimsin: (🩸 137)

[personal profile] crimsin 2024-02-08 09:25 pm (UTC)(link)
And slobber all over everything I touch? Please, I am a gentleman!
indigrow: (067)

[personal profile] indigrow 2024-02-08 11:11 pm (UTC)(link)
...I wonder...

Do you think you will still be harmed by the sun if you go out to it like this?

[ Wouldn't it be neat if he didn't? But also she's just asking this out of pocket?? ok.. ]